Thursday, February 16, 2012

There will be a level creator

That's because I want to be able to have non-random levels too, and I don't feel like having to do this again to do it:

SDATAW.WriteString("R");SDATAW.WriteString("0");SDATAW.WriteString("-1");SDATAW.WriteString("2");SDATAW.WriteString("-1");SDATAW.WriteString("1");SDATAW.WriteString("353");SDATAW.WriteString("241");
SDATAW.WriteString("D");SDATAW.WriteString("1");SDATAW.WriteString("-1");SDATAW.WriteString("0");SDATAW.WriteString("-1");SDATAW.WriteString("3");SDATAW.WriteString("348");SDATAW.WriteString("247");
SDATAW.WriteString("D");SDATAW.WriteString("2");SDATAW.WriteString("-1");SDATAW.WriteString("4");SDATAW.WriteString("-1");SDATAW.WriteString("0");SDATAW.WriteString("417");SDATAW.WriteString("266");
SDATAW.WriteString("R");SDATAW.WriteString("3");SDATAW.WriteString("6");SDATAW.WriteString("1");SDATAW.WriteString("7");SDATAW.WriteString("5");SDATAW.WriteString("284");SDATAW.WriteString("241");
SDATAW.WriteString("R");SDATAW.WriteString("4");SDATAW.WriteString("8");SDATAW.WriteString("9");SDATAW.WriteString("-1");SDATAW.WriteString("-1");SDATAW.WriteString("422");SDATAW.WriteString("241");
SDATAW.WriteString("D");SDATAW.WriteString("5");SDATAW.WriteString("-1");SDATAW.WriteString("3");SDATAW.WriteString("-1");SDATAW.WriteString("10");SDATAW.WriteString("279");SDATAW.WriteString("269");
SDATAW.WriteString("D");SDATAW.WriteString("6");SDATAW.WriteString("11");SDATAW.WriteString("-1");SDATAW.WriteString("3");SDATAW.WriteString("-1");SDATAW.WriteString("299");SDATAW.WriteString("236");
SDATAW.WriteString("D");SDATAW.WriteString("7");SDATAW.WriteString("3");SDATAW.WriteString("-1");SDATAW.WriteString("12");SDATAW.WriteString("-1");SDATAW.WriteString("318");SDATAW.WriteString("305");
SDATAW.WriteString("D");SDATAW.WriteString("8");SDATAW.WriteString("13");SDATAW.WriteString("-1");SDATAW.WriteString("4");SDATAW.WriteString("-1");SDATAW.WriteString("455");SDATAW.WriteString("236");
SDATAW.WriteString("D");SDATAW.WriteString("9");SDATAW.WriteString("-1");SDATAW.WriteString("14");SDATAW.WriteString("-1");SDATAW.WriteString("4");SDATAW.WriteString("486");SDATAW.WriteString("253");
SDATAW.WriteString("R");SDATAW.WriteString("10");SDATAW.WriteString("-1");SDATAW.WriteString("5");SDATAW.WriteString("-1");SDATAW.WriteString("15");SDATAW.WriteString("215");SDATAW.WriteString("241");
SDATAW.WriteString("R");SDATAW.WriteString("11");SDATAW.WriteString("16");SDATAW.WriteString("17");SDATAW.WriteString("6");SDATAW.WriteString("-1");SDATAW.WriteString("284");SDATAW.WriteString("172");
SDATAW.WriteString("R");SDATAW.WriteString("12");SDATAW.WriteString("7");SDATAW.WriteString("-1");SDATAW.WriteString("-1");SDATAW.WriteString("18");SDATAW.WriteString("284");SDATAW.WriteString("310");
SDATAW.WriteString("R");SDATAW.WriteString("13");SDATAW.WriteString("-1");SDATAW.WriteString("-1");SDATAW.WriteString("8");SDATAW.WriteString("19");SDATAW.WriteString("421");SDATAW.WriteString("172");
SDATAW.WriteString("R");SDATAW.WriteString("14");SDATAW.WriteString("-1");SDATAW.WriteString("-1");SDATAW.WriteString("-1");SDATAW.WriteString("9");SDATAW.WriteString("491");SDATAW.WriteString("241");
SDATAW.WriteString("D");SDATAW.WriteString("15");SDATAW.WriteString("-1");SDATAW.WriteString("10");SDATAW.WriteString("-1");SDATAW.WriteString("15");SDATAW.WriteString("210");SDATAW.WriteString("282");
SDATAW.WriteString("D");SDATAW.WriteString("16");SDATAW.WriteString("21");SDATAW.WriteString("-1");SDATAW.WriteString("11");SDATAW.WriteString("-1");SDATAW.WriteString("322");SDATAW.WriteString("167");
SDATAW.WriteString("D");SDATAW.WriteString("17");SDATAW.WriteString("-1");SDATAW.WriteString("22");SDATAW.WriteString("-1");SDATAW.WriteString("11");SDATAW.WriteString("348");SDATAW.WriteString("204");
SDATAW.WriteString("D");SDATAW.WriteString("18");SDATAW.WriteString("-1");SDATAW.WriteString("12");SDATAW.WriteString("-1");SDATAW.WriteString("23");SDATAW.WriteString("279");SDATAW.WriteString("345");
SDATAW.WriteString("D");SDATAW.WriteString("19");SDATAW.WriteString("-1");SDATAW.WriteString("13");SDATAW.WriteString("-1");SDATAW.WriteString("22");SDATAW.WriteString("417");SDATAW.WriteString("190");
SDATAW.WriteString("R");SDATAW.WriteString("20");SDATAW.WriteString("-1");SDATAW.WriteString("15");SDATAW.WriteString("-1");SDATAW.WriteString("-1");SDATAW.WriteString("146");SDATAW.WriteString("241");
SDATAW.WriteString("R");SDATAW.WriteString("21");SDATAW.WriteString("-1");SDATAW.WriteString("-1");SDATAW.WriteString("16");SDATAW.WriteString("-1");SDATAW.WriteString("284");SDATAW.WriteString("103");
SDATAW.WriteString("R");SDATAW.WriteString("22");SDATAW.WriteString("-1");SDATAW.WriteString("19");SDATAW.WriteString("-1");SDATAW.WriteString("17");SDATAW.WriteString("353");SDATAW.WriteString("172");
SDATAW.WriteString("R");SDATAW.WriteString("23");SDATAW.WriteString("-1");SDATAW.WriteString("18");SDATAW.WriteString("-1");SDATAW.WriteString("-1");SDATAW.WriteString("215");SDATAW.WriteString("310");

The level creator will automate it for me, instead of having to hardcode it in >__<

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