Thursday, February 2, 2012

State of the Project 1

The first of my 'state of the project' posts. Here I'll try and quantify my progress and share some of the bugs I'm fixing.

Here's the compiled version: http://adf.ly/5BwNB
And here's the source for anyone curious: http://adf.ly/5GKhS
Just remember that this is a work in progress =P

Progress
Level Generator / design ~= 10%
Story and Theme ~= 1%
Player ~= 75%
Enemies = 0%
Objects = 0%

Numbers

Line counts
Headers: ~96
Scripts: ~583
Total: ~679

functions: 15, so 679/15 ~= 45 lines per function average (max=111,min=10)

Static images: 10
Dynamically created images: 738

Estimated memory usage: ~12 Mb ---> ~34 Mb (VERY rough estimate)

Bugs

  • Level generation is still in early development, but after I expanded from just creating one side room with doors to adding side rooms after those doors did some of the doors stop being drawn correctly
  • There's only supposed to be a maximum of one door per side of a room, but at the moment nothing really stops two doors from being generated.
  • Ammunition for your weapons is infinite.

Now, I share the bugs more for myself. It's so I have a list of what's broken and needs to be fixed, and what needs to be optimized.

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