My current goal is to get a basic but stable version of the level generator working so I can start working on spawn logic for the static objects that will decorate the level, dynamic objects that will help or hinder the player, and enemies that will generally just hinder the player. Hopefully, next build will have a new-and-improved level generator that generates side rooms and doors correctly (and generate more) with a basic implementation of corridors and hallways, a few more weapons to play with...Simple stuff =D
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